About this course
The sessions will cover the ‘why’, ‘how’, ‘for whom’ and ‘so what’ of games.
How is it to be a player? What does it take to facilitate? How to adapt/construct?
How to choose among the available ‘game prototypes’ for your own setting and issues?
The sessions will position ‘games’ as a step between ‘models’ (underlying science and understanding of social-ecological systems) and ‘stories’ (ways to relate to people and their concerns), allowing participants to have a shared experience and matching stories.
The sessions will develop criteria for usable and useful serious games as part of wider engagement in ‘learning landscapes’
The session facilitators will share their experience in a pan- tropical network exploring the forest-water-people nexus.